Keep the depth. Lose the barrier.

We build conversational control modes, intelligent co-pilots, and game-playing agents that help more people enter the deepest games and stay engaged.

Arena Tactics gameplay montage

A second way to play

Expand the audience without changing the soul.

Playable is not a replacement for the core mode. It is a new control surface for players who love the strategy but do not have the time, dexterity, or experience the interface assumes.

01 / REACH

Open new TAM

Bring systems-heavy desktop and console experiences to players who have historically been locked out by execution complexity.

02 / CONTROL

Language as input

Let players state intent through text or voice while the agent translates it into valid, constraint-aware game actions.

03 / MOBILE

Make progress anywhere

Create companion or alternate mobile modes for shorter, lower-friction sessions that stay connected to the game’s meta.

04 / ONBOARDING

Coach in context

Explain mechanics, propose strategies, and help new players cross the early skill barrier without flattening the game.

05 / CO-PLAY

Delegate the grind

Turn the AI into a sub-unit, commander, or tactical companion that takes on management while the player keeps agency.

06 / OPPONENTS

Agents that can play

Replace brittle routines with non-deterministic opponents that reason within the game’s rules and create new lines of play.

One architecture, two returns

Build the simulation. Reuse the intelligence.

The same agentic gameplay framework can first power high-scale simulation in Playthrough, then become the foundation for a player-facing mode in Playable. Evaluation and experience improve together.

Map the game

Expose legal actions, state, spatial context, and win conditions through an agent-ready interface.

Build + evaluate the agent

Give the agent a job, test it against the real engine, and measure whether it succeeds instead of whether its output merely sounds plausible.

Choose the player experience

Ship the capability as a command layer, onboarding coach, mobile companion, delegated sub-unit, or adaptive opponent.

Keep learning from play

Use real trajectories and controlled simulation to improve both the agent and the surrounding game design.

Proven in Arena Tactics

Deep mechanics, controlled through language.

Our own strategy game became the proving ground for multi-agent planning, spatial reasoning, legal-action validation, and real-time conversational play across PC, Mac, and mobile.

faster commands with Groq
60%+AI-mode adoption
1 monthto bring the experience to mobile
See the full case study
Agentic gameplay system visualization

Which players are you leaving behind?

Give them another way in.

We can identify the highest-value control or coaching opportunity, prototype the agentic layer, and test whether it moves the experience before you commit to a full mode.

Explore a Playable prototype